I've been looking at the existing mods and all deal with cars, maps, visual effects or damage stats, however nothing seems to relate to new pedestrian models which I believe should have both much higher poly and higher texture models as well as better animations and better reactions when you're about to run them over.
As it stands right now, my personal opinion is that carmageddon max damage could be improved massively if the following things are fixed.
1.Improved pedestrian models and sounds because frankly, the peds are really really dragging down the game's overall aesthetics and ambient by a lot.
The way they move and run in slow motion like numb zombies is only made worse by their dumb screams and exclamation sounds.
In fact I would go on to say that if the ped sound effects were replaced with the old carmageddon 1 or 2 ones, the whole game ambient would jump up by a lot.
The pedestrians simply depress me and bore me to death with their current looks and sounds. It's as if they all have been gassed with sleeping gas before the race...
Not sure if anybody else feels this way but I really think that either carmageddon 1 sprites for peds should be added along with their old sounds (especially in conjunction with Trent's new carmageddon 1 cars and maps port) or just replace the sounds.
2.Removal of dizzy feature from the game! The way cars get stars and the sounds made upon impact is so obnoxious and it completely ruins the crashes for me. There's too much slap stick artificially injected into the crashes and it all feels like a joke that keeps on repeating itself until it becomes boring and annoying.
I just don't want dizzy sounds and visual effects in a game that is a sequel to a series that never needed that false gag stuff to be relevant.
3.Powerups need to stop having outlines around them because it makes them too arcadeish and feeds into the whole dizzy forced slapstick shit direction that needs to be removed so badly.
4.Car visual damage should be tweaked to match the prealpha level of damage that was superior in many ways to what we have now.
Crashing one car into the other actually felt rewarding and fun due to the damage itself back when I first tried the prealpha and then with each iteration it just got dumbed down until stuff started feeling like cars have scripted damage instead of real time damage.
If these 4 things get fixed by a series of mods, I think we could all enjoy carmageddon max damage much more than we do now.
I am willing to help fix as many of these issues as best as I can but I want to see somebody caring about this too.
My best bets here are Errol and Trent and maybe Toshiba too.
I'm not saying this should be done in a time frame but I think it should be a list of problems that we should all consider and ask ourselves if they bother us and what can we do about them to remove these annoyances.
Surely, I must not be the only one bothered by the fact that we don't have a straightforward way of modding the sound effects for cars or peds.
If you asked me, I think the 4 listed issues in my post represent the most obvious bad choices done with this game and if there still is any trace of this community still alive, we should all try and focus our talents and patch this game up.
I'm really trying to gather the whole community around these issues and try and fix them one way or the other, otherwise I don't see a reason to mod this game in any other way anymore.