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Oculus Rift support?

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Inicus's picture
Fluffy Bunny
Posts: 7
Submitted: Tue, 05/07/2016 - 02:14

It looks like the upcoming Max Damage version of the game is going to have a cockpit cam. Now all that is needed is mouselook while in the cockpit and we might be able to use VorpX to hack in some VR compatibility. That would be amazing.

Edited by: Inicus on Tue, 05/07/2016 - 02:42
Tonrac's picture
Piledriver
Kickstarter Backer
Posts: 556
Submitted: Tue, 05/07/2016 - 06:56

I hope You will have a lot of vomit bag when You will got a pinball powerups https://m.youtube.com/watch?v=BtUlV32vpoA

Inicus's picture
Fluffy Bunny
Posts: 7
Submitted: Wed, 06/07/2016 - 00:23

Tonrac wrote:
I hope You will have a lot of vomit bag when You will got a pinball powerups https://m.youtube.com/watch?v=BtUlV32vpoA

Hehehe... Totally worth it.

Seriously though, the bit I'm looking forward to is ploughing into a crowd of pedestrians and seeing them bounce over the windshield from inside the car. Imagine being surrounded in 360 blood, limbs and screams. So satisfying.

KaptainUfolog's picture
Norman E. Carnage
Kickstarter Backer
Posts: 58
Submitted: Mon, 11/07/2016 - 05:49

Oculus Rift support is absolutely insane and bad idea according to latest events. Most of Oculus Rift supporting titles will not achieve good sales due to Oculus policy. Its better to support OSVR software platform (its multiplatform API - Windows, GNU/Linux, Android, OS X) with support of a lots of different HMDs and VR controllers including eye tracking technology. Another good option is OpenVR. This platform initially supports HTC Vive virtual reality kit and this is a standard interface for Steam. There is also opportunity to earn money for OSVR support: http://www.osvr.org/blog/?p=183

CzechDeath's picture
Velociraptor Fister
Community VIPKickstarter BackerCompetition Winner
Posts: 1902
Submitted: Mon, 11/07/2016 - 11:06

Why? What for?

matt's picture
Piledriver
Community VIPKickstarter BackerModerator
Posts: 500
Submitted: Mon, 27/03/2017 - 10:47
hazardic's picture
Piledriver
Kickstarter Backer
Posts: 519
Submitted: Thu, 04/05/2017 - 06:47

oculus is made in haven for action like this

https://www.youtube.com/watch?v=s-_JzoRDo_E

but not for 3d person static experience you will vomit all your breakfast lol

Inicus's picture
Fluffy Bunny
Posts: 7
Submitted: Fri, 02/06/2017 - 00:23

Looks like other people had a similar idea: https://www.youtube.com/watch?v=q0F1Y-F5wsU

meatball's picture
Fluffy Bunny
Kickstarter Backer
Posts: 3
Submitted: Tue, 07/08/2018 - 13:13

So what about some VR support? I would love a Carmageddon game in VR! Sooner or later it has to be done.

I just posted this yesterday in another tread:

Quote:
Hello! I backed this game a long time ago but then VR happened and I got sucked in. I totally forgot about this game. Then suddenly Carmageddon popped in to my head and the only thing I could think about was how glorious this type of game would be in VR! It doesn't even have to be in first person as a 3rd person perspective would do as well. Though switching between 1st and 3rd would be the best I think.

So now I'm just curious if the developers or anyone in the community know if there's plans for a Carmageddon in VR? Seeing the second generation of VR is coming up in about 1-2 years I think that would be enough time to maybe launch an early access or something designing with the new VR tech and controller input coming out. Devs might get themselves some knuckle controllers from Valve or some Touch from Oculus if they ask nicely.

I'll probably never return to playing on a flat screen now that I'm thoroughly infected with the VR bug and I see more and more people getting in to it as well. Devs ought to start thinking about bringing Carmageddon to the next generation of VR!

http://www.carmageddon.com/forum/topic/31756

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